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CAMEL > Activities
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Game: SMARTIC Arctic Case Study part of CAMEL:Activities
Students will build off of an introductory lecture on climate change in the Arctic to devise a strategy to manage climate change impacts on the global scale (the Arctic). After a brief synopsis on current management approaches in the Arctic, students will use information based on the stakeholders and interests they've identified before class, to organize and present.
Lab Exercise: Vostok Ice Core: The Cold Hard Truth part of CAMEL:Activities
Examine Vostok ice core data from the Industrial Revolution to 160,000 years ago. Understand how climate indicators in the ice from our planet's past help scientists to envisage our climate future.
Lab Exercise: Ocean Circulation Simulation: So Far, So Great part of CAMEL:Activities
How do oceans work? We see their ebb and flow, but what causes this enormous movement of water that influences the globe in many ways? Through a hands-on experiment, students learn the basic principles that cause ocean motion, that drive rising, sinking, and transport in the real ocean.
Case Study: Impacts of Climate Change on Tribes in Washington (Part 1) part of CAMEL:Activities
This study talks about Global Climate Change, Global Warming, the Puget Sound region and its Tribal Lands, along with the tribes of the Puget Sound region.
Case: Impacts of Global Climate Change on Tribes in Washington (Part II) part of CAMEL:Activities
This case study provides an in depth look at the Global Climate change in the Puget Sound region along with the effects it could have in the future. It also shows the effects and what could happen to Tribal people of the Northwest if steps are not taken.
Case Study: Addressing Climate Change at a Tribal Level part of CAMEL:Activities
Skill level: undergraduate, graduate, upper high school. Class size: modifications can be made according to size and length of class. This case study presents a macro examination of how and why climate change is a ...
Module: Introduction to Statistics for Climatology - UCAR COMET part of CAMEL:Activities
The effective use of climate data and products requires an understanding of what the statistical parameters mean and which parameters best summarize the data for particular climate variables. This module addresses ...
Module: Carbon Capture and Sequestration part of CAMEL:Activities
Students will learn the basics of carbon capture and sequestration (CCS). Spiraling from the carbon cycle activity, students will investigate how CCS could be an important mitigation strategy for carbon emissions
Unit: Geoengineering part of CAMEL:Activities
There is much unknown about the ramifications of large-scale deployment of geoengineering technologies. After a discussion and analysis of David Keith's Ted Talk, students engage in an activity to investigate the pros and cons of existing geoengineering technologies.
Game: World Without Oil & Lesson Plans part of CAMEL:Activities
SHORT DESCRIPTION WWO didn't only "raise awareness"about oil dependence. By creating a simple nonpartisan framework that focused thousands of people from all walks of life upon this common issue, WWO sparked peer learning and inquiry-based exploration of the roots, outcomes, and prevention of an oil crisis. By "rousing our democratic imagination," WWO fostered deep engagement and changed people's lives. Via a game, players made themselves better citizens. "Act as if. Live it. Weave us into a possible future." - EVELYN RODRIGUEZ - CROSSROADS DISPATCHES Because an oil crisis has deep and subtle effects, we asked everyone to help us imagine what an oil crisis would really be like. That's how people played the game - first they read the official news and what other players were saying. Then they told the story of how a shortfall of oil was affecting their own lives, and what they were doing to cope. (They're the experts on this subject.) And then, as the crisis continued, they updated us with further thoughts, reactions and solutions. People told their stories online, in blogs, videos, images – even emails and voicemails. WWO linked to what they had created. People could use whatever communication method they were comfortable with. They told WWO where the story was, and the people at WWO looked at the story and created a link to it on the WWO site. The best stories appear at the top of each week's group of story links. As the stories accumulate, they gather power and veracity WWO benefited from "the wisdom of crowds" - as more and more people examine a subject, they tend to cause more truthful and insightful ideas to rise to the top. Plus the multiplicity of viewpoints tends to reveal aspects to the subject that even experts might overlook. What was the result? Over 1900 people signed up as players of World Without Oil, and submitted over 1500 stories from inside the "global oil crisis of 2007." Their work comprises a rich, complex, and eerily plausible collective imagining of such an event, complete with practical courses of action to help prevent such an event from actually happening. For these people and over 60,000 active observers, the process of collectively imagining and collaboratively chronicling the oil shock brought strong insight about oil dependency and energy policy. More than mere "raising awareness," WWO made the issues real, and this in turn led to real engagement and real change in people's lives. The game ended after 32 days, on June 1, 2007. Since then, the site has averaged over 6000 unique visitors a month, and continues to generate press and comment worldwide. Now that it's over, how can I experience the World Without Oil? Our archive has preserved each home page as it appeared during the 32 weeks of the oil crisis simulation. Begin game >> WORLD WITHOUT OIL Lesson Plans >> WORLD WITHOUT OIL