Wheel of... Geology!
This resource received an Accept or Accept with minor revisions rating from a Panel Peer Review process
These materials were reviewed using face-to-face NSF-style review panel of geoscience and geoscience education experts to review groups of resources addressing a single theme. Panelists wrote reviews that addressed the criteria:
- scientific accuracy and currency
- usability and
- pedagogical effectiveness
- Accept with minor revisions
- Accept with major revisions, or
Following the panel meetings, the conveners wrote summaries of the panel discussion for each resource; these were transmitted to the creator, along with anonymous versions of the reviews. Relatively few resources were accepted as is. In most cases, the majority of the resources were either designated as 1) Reject or 2) Accept with major revisions. Resources were most often rejected for their lack of completeness to be used in a classroom or they contained scientific inaccuracies.
This page first made public: Nov 14, 2006
This material was originally created for Starting Point:Introductory Geology
and is replicated here as part of the SERC Pedagogic Service.
- Has students tackle questions on a broad variety of geoscience topics.
- Encourages students to study together.
- Enables students to assess their readiness to take a geology exam.
- Makes a dull task fun and competitive for the students.
Context for Use
Description and Teaching Materials
This is really a trivia game. The only connection between this game and the "Wheel of Fortune" is the major prop and, hopefully, the melodrama.
The biggest challenge is building the wheel. It should be big, with names of topics visible from the back of the room. I'm still looking for a wheel-of-fortune applet which could create a virtual wheel to use in a web browser and be projected. The image on the left shows an example. Put together a list of multiple-choice questions, which may include actual exam questions, assigning each to one or more topics. Put them in some context (database, box of index cards, printed list) in such a way that it will be easy to look them up quickly be topic. Assign the students to groups early to give them plenty of time to study together. Have each team pick a name or pick one for them (the Fighting Turbidites, the Mighty Feldspars, the Amazing Trilobites, what have you).
For a large class, the easiest way to run this activity is with an electronic course communication system. Many of these can be set up for teams. Otherwise, feed individual scores into a spreadsheet, where they can be totalled and tracked by team. Have the students/contestants take their seats and get out their handhelds. A good warm-up would be to ask for student questions and handle these before launching into the game. The instructor spins the wheel, asks questions, and keeps score. The contestants should answer the question within a given time limit. Allowing discussion would probably be a bad idea. After it runs out, show the number of correct answers, show or announce team scores, and tell the students the best answer. Have one of them tell you why it is the best answer. Then, spin the wheel again and on to the next question.
Teaching Notes and Tips
There are no grades here, but one team will win. Prizes are useful only insofar as they keep the mood light. It could be something as simple as certificates for the winning team, or rocks, or cookies. Or all participants could be awarded prizes (rocks, cookies, both?) and the winners additionally recieve certificates, ribbons, posters, or whatever.
References and Resources
For more information about using handheld electronic response devices, see Classroom Communication Systems.Sources for questions are numerous. The most obvious is the question bank for your own exam. If you want to beef that up, as well as mining the text and your own lectures and review sheets, here are a few sites with online quizzes that actually work:
- Energy and Mineral Resources. This site contains 16 questions on the topic of energy and mineral resources, which covers energy sources, resource types, and uses of resources. This is part of the Principles of Earth Science course at the University of South Dakota. Users submit their answers and are provided immediate verification. (more info)
- On the Move...Continental Drift and Plate Tectonics. This site introduces the concept of continental drift and describes evidence supporting it. The role of NASA in investigating continental drift and some of the technology they use to study the geodynamics of Earth are described. Reasons why continental drift should matter to a student are given. There is also an interactive map, glossary, word search game, and a quiz. (more info)
- Teachers who participated in the TCEQ's Teaching Environmental Sciences (TES) course developed the following lesson plans.. These Texas Commission on Environmental Quality lesson plans involve air pollution, air pressure, acid rain, water conservation and quality, waste and composting, and more. School projects such as recycling day and Earth day are provided. There are also environmental game ideas and a link to a question bank that can be used in the games. (more info)
- The Watershed Game. This web site provides an introduction to the issues surrounding the use of water. It offers an interactive question and answer format that allows users to see the direct result of their decision with respect to the use of the watershed in four main subject areas. The areas of concern are: national parks, agriculture, neighborhoods, and cities. (more info)
- USGS Learning Web: Students. This United States Geological Survey (USGS) Learning Web site offers project ideas for environmental science issues, and links to homework help in geology, biology, geography, and hydrology. There are also links to on-line glossaries, clipart collections, paper models, and a trivia game. (more info)