Designing an Effective Teaching Activity
The contents of this page arose from discussions of the characteristics that make a teaching activity excel, and of the features of an activity description that make it useful to other faculty. These discussions took place at SERC workshops focused, at least in part, on the development of teaching activities. The guiding questions below come from workshop participants' teaching experiences, from their experiences reviewing teaching activities designed by other faculty, and from discussions of the research literature on learning, particularly literature focusing on teaching critical thinking and problem solving and on curriculum design.
Questions to Consider when Designing a Teaching Activity
- What do I want the students to be able to DO after they successfully complete the activity?
- Will the activity lead to the desired learning? (Do the students practice the skills I want them to master?)
- Will I be able to tell?
- Does the pedagogy promote learning?
- Does the activity motivate and engage students?
- Does it build on what they know and address their initial beliefs?
- Is it appropriate for the variety of students expected in the class?
- Are students engaged in independent thinking and problem solving?
- Are there opportunities for students to iterate and improve their understanding incrementally?
- Is there an appropriate balance of guidance vs. exploration (given the intended audience)? (Does it provide sufficient instruction for each of the tasks students will have to complete? Have I modeled the intellectual processes students will need to engage in?)
- Does it include opportunities for reflection, discussion, and synthesis?
- Does it provide opportunities for students to assess their learning and confirm they are on the right track?
- Are the materials I provide for students complete and helpful?
- Could someone else implement this from the information I provide?
Key Research on Learning
- How People Learn: Brain, Mind, Experience, and School. National Research Council, 2000.
- Learning for Use: A Framework for the Design of Technology-Supported Inquiry Activities. Edelson, 2001, Journal of Research in Science Teaching, 38(3), 355-385.
Aspects of Activity Design
- Teaching Methods: Modules describing a wide variety of teaching methods, from teaching with data to process-oriented guided inquiry learning (POGIL). Each module addresses the what, why, and how of teaching with that method, and includes examples of teaching activities that use the pedagogy in question.
- Scaffolding: A starting point for what we mean by scaffolding and how to use it. This is a dated site at this point; please don't hesitate to send recommendations for newer references.
- Affective Domain: An overview of the role of the affective domain in learning, including student motivation and self efficacy.
- Metacognition: An overview of metacognition, strategies for developing students metacognitive skills, and tactics for assessment.
- Assessment: A review of assessment tools, including examples of their use in geoscience courses.
Posting Your Teaching Activity to the SERC Website
- Copyright Pointers: Determining whether you are within the bounds of fair use.
- Tips for Writing for the Web: Thoughts about writing for an audience that is looking, rather than reading; handling long pages and more.
- Author Checklist: How to tell when you are done - a checklist drawn from experience with web page reviewers.
- Editing Help: This site provides complete and detailed instructions for page authoring within the SERC website. When you are editing a page, there is also a link to help at the top of the green bar (upper right portion of the page) that contains a short help section that will get you through everything you are likely to need to know to create the web page describing your teaching activity.