Initial Publication Date: April 24, 2008
Alan's Talk
- Why bother with games and on-line simulations in geoscience education?
- Google Map, Wikipedia, Wikitravel? have new opportunities for teaching.
- New opportunities from Web 2.0 for learning 2.0
- New media (e.g. Convergence Culture) changing how we and students interact with media
- The ways we use technology inside and outside education are starting to come together.
- What is Alan's group exploring?
- Horizon Project - remote collaboration to create a report on the technology in education horizon (at various timescales)
e.g.
- Grassroots Video
- Collaboration Webs - (e.g. google home page;
- Mobile Broadband
- Data Mashups (map based)
- Collective Intelligence (e.g. aggregating small bits; building on each others work, NetFlix contest - put out data, set criteria for success, tested against data, and had a prize for motivation (wired has an article))
- Social Operating Systems (merging facebook type networking in other technologies - moves away from login into every distinct site)
- Games
- Engaging - but take a lot of work -- is this viable in a small community like geo education, gaming engines may make more affordable
- what skills underpin expertise or ease with games--how does this impact use in education
- role of goals vs exploration in games
- what makes game promote thinking -- multiple choice games may not promote this; role of open-ended exploration in next level types of games
- alternate reality games (ARGNet) - World without oil
- is the NetFlix contest an example of this?
- Second Life
- Exploring collaboration in a virtual world - sorting out what can be done
- big learning curve especially for building
- big win is collaborative construction of content in real time(arts, NOAA)
- big potential for visualizing in 3-d, realtime collaboration in 3-d.
- power is in social interaction not in data manipulation
- compare to google sketch up work in architecture -- need realism and real data manipulation (sketch up reduces learning curve and financial barriers - limited capabilities but does basic things you want to do for drawing buildings-- now getting a collection of buildings on campuses and then build on that. Similar model for geoscience things?)
- Google Earth as a Mirror world -- misses the interactions of 2nd life - but starting to incorporate the street/texture rich buildings from sketch up
- Open Croquet
- Wonderland - organizations can run their own virtual world in their own space -- collaboratively using desktop applications
- Horizon Project - remote collaboration to create a report on the technology in education horizon (at various timescales)
e.g.
- Comments - importance of Google Earth in generating interest in geoscience careers.