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Debating Three Different Areas of Sustainability: the Environmental, Social and Economic Dimensions of the Triple Bottom Line part of SISL:Activities

On the Cutting Edge Exemplary Collection This activity is part of the On the Cutting Edge Exemplary Teaching Activities collection.
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Analysis of the Global Climate Change Controversy: A Problem-Based Learning Activity part of SISL:Activities
This is a problem-based learning activity that guides students through a process whereby the class as a whole investigates various stakeholder perspectives on the global climate change controversy. Individual students then reflect on their own perspectives in light of what they have learned.

On the Cutting Edge Exemplary Collection This activity is part of the On the Cutting Edge Exemplary Teaching Activities collection.
Learn more about this review process.

Exploring the Sustainability of the U.S. Food System part of SISL:Activities
This is a collaborative learning activity based on the documentaries "King Corn" and "Big River" in which students explore and propose solutions to sustainability issues associated with industrial agriculture and food systems.

Learning Sustainability with Sim City part of SISL:Activities
Sim City is a computer game that has the player design a city. They become the mayor. While designing the city from ground, they can choose sustainaiblity energy options such as wind farms, geothermal, and solar. The game includes greening options and pollution factors. Teachers in a variety of disciplines can utilize this to bring their core course concepts to life.

Understanding Why Our Present Consumption Way of Life is Unsustainable part of SISL:Activities
This activity will show why our present ultra consumption way of life is not sustainable and must be changed if the human race is to survive long term. The Story of Stuff is shocking but very informative. Its purpose is to wake people up to the perilous situation we are in and take action individually or collective to make the necessary and difficult changes needed.

Making Sustainable Business Decisions In Four Different Industries and Their Effect on People (Social), Planet (Environment), and Profit (Economics) part of SISL:Activities
The student will gain a better understanding of "Global Warming" and the "Triple Bottom Line" by viewing the first two videos. Further the CEO2 game will introduce many new ideas/options that specific industries have to select from in achieving their desired corporate/company goals.

Applying Quantitative Reasoning to Biodiversity part of SISL:Activities
A series of 6 Excel-based projects on the mathematics of biodiversity for basic college math classes and developmental math classes. Students learn about the structure of biodiversity, the application of many basic data analysis skills, and the use of Excel for analysis and data presentation.

Climate Change, Communities, and Public Planning: A Problem-Based Learning Activity part of SISL:Activities
In this problem-based learning activity, students develop a case study that "puts a human face" on the effects of global climate change (GCC) on a particular community in the United States. Students work in teams to: discover cultural, economic, and natural features of the community; identify challenges presented by GCC; and identify options for responding to these challenges.

Conservation and Restoration in a Local Ecosystem part of SISL:Activities
Students are introduced to a local ecosystem and tasked with observing several sites, identifying features that pose threats or promote resilience at the sites, assessing the overall health of the ecosystem, and formulating recommendations for management of the ecosystem.

The Urgent Need For Understanding and Implementing Sustainability part of SISL:Activities
This activity promotes a clearer understanding of what sustainability at a personal level is, the big contributors to emissions (climate change), a fun quiz-game that promotes learning/knowledge, and a means of collaborating you ides with others.