This article deals with the issue of whether Digital Natives, people who grew up with video games and the Internet, actually think differently than preceding generations. It reviews neurological and sociological literature indicating that experience can cause physiological and psychological changes that affect thinking and learning, whether educational games are effective, and proposes that one skill that Digital Natives have less opportunity to develop than preceding generations is reflection. Is there any way to build video games to promote reflective thought?
Link to Full-Text Article