Search the Site


Results 1 - 10 of 26 matches

Student Storytelling with VR
Kelly Lazar, Clemson University
Virtual reality has the ability to engage students by allowing them to tell their own stories about the planet. In this assignment, students are asked to explain an aspect of geology from their hometown using a ...

Visual Resources
What are Augmented and Virtual Reality visual resources? Visual resources are images, virtual field trips, online tools, or any other digital visualization format that can be used as a resource for geoscience ...

Virtual 3D Geoscience Outcrops
Gavin Gleasman, Clemson University
A resource page for educators showcasing V3Geo’s freely accessible, high-resolution 3D outcrop models used in geoscience education, emphasizing their application in teaching structural and sedimentary geology through immersive, site-specific virtual exploration. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Why VR?
Content page discussing the educational benefits and design considerations of virtual reality (VR) in geoscience, covering VR affordances such as presence, interactivity, accessibility, learning outcomes aligned with field experiences, and frameworks for evaluating virtual environments. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Modalities of VR: From 360 images to 3D worlds
Educational technology overview page detailing VR modalities in geoscience education, covering a taxonomy of virtual field trips, 360-degree imagery, immersive 3D worlds, hardware (smartphone-based, standalone, and computer-based VR headsets), and software tools for creation and deployment, including editors like Google Tour Creator and game engines like Unity. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Modern Coral #1 - Photosphere - Curacao
Stephen Moysey, East Carolina University
This is a photosphere collected underwater to illustrate a modern reef environment. The photo was taken in Curacao (12.341N, 69.153W).

360 Images Eastern North Carolina
Westley Blakeslee, East Carolina University
A content page in a teaching resource collection featuring a publicly reusable set of 360-degree images from Eastern North Carolina, including locations in Greenville, ECU campus, and natural sites, used for earth science education and augmented/virtual reality applications. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Search the Site
Search results page for the Teaching with Augmented and Virtual Reality website, listing 26 educational resources across topics like AR/VR teaching activities, virtual field trips, 3D geoscience visualizations, pedagogical strategies, and research, with focus on earth science education applications. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Pedagogies & VR
Landing page for an educational resource on integrating virtual and augmented reality into earth science instruction, covering pedagogical frameworks, technology overviews, learning outcomes, and implementation strategies for classroom and field-based teaching. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Disseminating access, understanding, and innovation in the use of augmented and virtual reality for earth science education
Stephen Moysey, East Carolina University
The goal of Teaching with Augmented and Virtual Reality (TAVR) is to enhance the use of virtual reality (VR) and augmented reality (AR) in earth science education. Virtual reality presents a new opportunity for engaging students in geoscience field experiences, which are known to support student learning. TAVR aims to develop best practices for integrating VR into geoscience education and to support adoption of those practices in college classrooms.