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Why VR?
Content page discussing the educational benefits and design considerations of virtual reality (VR) in geoscience, covering VR affordances such as presence, interactivity, accessibility, learning outcomes aligned with field experiences, and frameworks for evaluating virtual environments. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Modalities of VR: From 360 images to 3D worlds
Educational technology overview page detailing VR modalities in geoscience education, covering a taxonomy of virtual field trips, 360-degree imagery, immersive 3D worlds, hardware (smartphone-based, standalone, and computer-based VR headsets), and software tools for creation and deployment, including editors like Google Tour Creator and game engines like Unity. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Visual Resources
What are Augmented and Virtual Reality visual resources? Visual resources are images, virtual field trips, online tools, or any other digital visualization format that can be used as a resource for geoscience ...
Google Street View Virtual Field Trip
Natalie Bursztyn, University of Montana
This activity is an example of how one can use Google Street View imagery as a field trip proxy. As a free and relatively accessible tool with an extensive and good quality image library viewable with a smartphone, ...
About
Informational webpage detailing the mission, goals, and NSF-funded foundation of a resource hub for integrating augmented and virtual reality into geoscience education, emphasizing community building, best practices, and educational research. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Join the Community
A community engagement webpage for earth science educators interested in augmented and virtual reality, featuring a registration form, event announcements, and links to resources, workshops, and collaboration opportunities within the Teaching with AR/VR initiative. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Virtual 3D Geoscience Outcrops
Gavin Gleasman, Clemson University
A resource page for educators showcasing V3Geo’s freely accessible, high-resolution 3D outcrop models used in geoscience education, emphasizing their application in teaching structural and sedimentary geology through immersive, site-specific virtual exploration. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Pedagogies & VR
Landing page for an educational resource on integrating virtual and augmented reality into earth science instruction, covering pedagogical frameworks, technology overviews, learning outcomes, and implementation strategies for classroom and field-based teaching. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
People
The "People" page of the Teaching with Augmented and Virtual Reality (TAVR) website lists the project’s volunteer contributors—Stephen Moysey, Kelly Lazar, Alex Klippel, Natalie Bursztyn, and Ben Maas—affiliated with various academic institutions, and invites interested individuals to contribute or become curators, acknowledging NSF support under Grant #1821676. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Disseminating access, understanding, and innovation in the use of augmented and virtual reality for earth science education
Stephen Moysey, East Carolina University
The goal of Teaching with Augmented and Virtual Reality (TAVR) is to enhance the use of virtual reality (VR) and augmented reality (AR) in earth science education. Virtual reality presents a new opportunity for engaging students in geoscience field experiences, which are known to support student learning. TAVR aims to develop best practices for integrating VR into geoscience education and to support adoption of those practices in college classrooms.