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Google Street View Virtual Field Trip
Natalie Bursztyn, James Madison University
This activity is an example of how one can use Google Street View imagery as a field trip proxy. As a free and relatively accessible tool with an extensive and good quality image library viewable with a smartphone, ...

Modalities of VR: From 360 images to 3D worlds
Educational technology overview page detailing VR modalities in geoscience education, covering a taxonomy of virtual field trips, 360-degree imagery, immersive 3D worlds, hardware (smartphone-based, standalone, and computer-based VR headsets), and software tools for creation and deployment, including editors like Google Tour Creator and game engines like Unity. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Why VR?
Content page discussing the educational benefits and design considerations of virtual reality (VR) in geoscience, covering VR affordances such as presence, interactivity, accessibility, learning outcomes aligned with field experiences, and frameworks for evaluating virtual environments. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

AR Sandbox
Natalie Bursztyn, James Madison University
This is a short introduction and some ideas for how to utilize an AR sandbox in your classroom/lab. This is not information about how to make your own AR sandbox! These activities aim to link topographic map ...

Visual Resources
What are Augmented and Virtual Reality visual resources? Visual resources are images, virtual field trips, online tools, or any other digital visualization format that can be used as a resource for geoscience ...

Disseminating access, understanding, and innovation in the use of augmented and virtual reality for earth science education
Stephen Moysey, East Carolina University
The goal of Teaching with Augmented and Virtual Reality (TAVR) is to enhance the use of virtual reality (VR) and augmented reality (AR) in earth science education. Virtual reality presents a new opportunity for engaging students in geoscience field experiences, which are known to support student learning. TAVR aims to develop best practices for integrating VR into geoscience education and to support adoption of those practices in college classrooms.

Teaching Activities
Index page aggregating peer-reviewed, classroom-ready teaching activities that integrate augmented and virtual reality into geoscience education, featuring searchable collections of virtual field trips, lab exercises, and interactive 3D mapping projects developed through NSF-funded initiatives. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Pedagogies & VR
Landing page for an educational resource on integrating virtual and augmented reality into earth science instruction, covering pedagogical frameworks, technology overviews, learning outcomes, and implementation strategies for classroom and field-based teaching. auto-generated The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.

Modern Coral #1 - Photosphere - Curacao
Stephen Moysey, East Carolina University
This is a photosphere collected underwater to illustrate a modern reef environment. The photo was taken in Curacao (12.341N, 69.153W).

Student Storytelling with VR
Kelly Lazar, Clemson University
Virtual reality has the ability to engage students by allowing them to tell their own stories about the planet. In this assignment, students are asked to explain an aspect of geology from their hometown using a ...