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Visual Resources
What are Augmented and Virtual Reality visual resources? Visual resources are images, virtual field trips, online tools, or any other digital visualization format that can be used as a resource for geoscience ...
Jet Propulsion Laboratory Virtual Tour
Gavin Gleasman, Clemson University
A K-12 educational resource page offering a self-guided 360-degree virtual tour of NASA's Jet Propulsion Laboratory, covering mission control operations, historical missions, and space exploration discoveries, accessible via standard computing devices and aligned with earth science instruction. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Why VR?
Content page discussing the educational benefits and design considerations of virtual reality (VR) in geoscience, covering VR affordances such as presence, interactivity, accessibility, learning outcomes aligned with field experiences, and frameworks for evaluating virtual environments. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Modalities of VR: From 360 images to 3D worlds
Educational technology overview page detailing VR modalities in geoscience education, covering a taxonomy of virtual field trips, 360-degree imagery, immersive 3D worlds, hardware (smartphone-based, standalone, and computer-based VR headsets), and software tools for creation and deployment, including editors like Google Tour Creator and game engines like Unity. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Modern Coral #1 - Photosphere - Curacao
Stephen Moysey, East Carolina University
This is a photosphere collected underwater to illustrate a modern reef environment. The photo was taken in Curacao (12.341N, 69.153W).
Pedagogies & VR
Landing page for an educational resource on integrating virtual and augmented reality into earth science instruction, covering pedagogical frameworks, technology overviews, learning outcomes, and implementation strategies for classroom and field-based teaching. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Experience your carbon footprint in VR
Gavin Gleasman, Clemson University
A teaching resource page showcasing a VR experience that visualizes individual carbon footprints through 360-degree imagery, designed for K–12 and higher education to enhance climate change literacy by illustrating CO2 emissions from human activities and connecting to UN sustainability goals. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
Google Street View Virtual Field Trip
Natalie Bursztyn, James Madison University
This activity is an example of how one can use Google Street View imagery as a field trip proxy. As a free and relatively accessible tool with an extensive and good quality image library viewable with a smartphone, ...
People
The "People" page of the Teaching with Augmented and Virtual Reality (TAVR) website lists the project’s volunteer contributors—Stephen Moysey, Kelly Lazar, Alex Klippel, Natalie Bursztyn, and Ben Maas—affiliated with various academic institutions, and invites interested individuals to contribute or become curators, acknowledging NSF support under Grant #1821676. auto-generated
The author of this page didn't provide a brief description so this one sentence summary was created by an AI tool. It may not be completely accurate.
AR Sandbox
Natalie Bursztyn, James Madison University
This is a short introduction and some ideas for how to utilize an AR sandbox in your classroom/lab. This is not information about how to make your own AR sandbox! These activities aim to link topographic map ...