Learning-For-Use: A Framework for the Design of Technology-Supported Inquiry Activities
D. C. Edelson 2001 Journal of Research in Science Teaching v38 p355-385

Integrating content and process (inquiry) together in the design of learning activities offers the chance to increase students’ experience with real-world activities as well as giving them deeper content understanding. The Learning-For-Use model outlined in this article is a technology-supported framework for integrating content and process learning. The article gives examples of implementations of the model in a classroom setting.


This resource is referenced here:
Resource Type: Journal Article
Research on Learning: Cognitive Domain:How information is organized:Mental models