The Fishing Game
https://forio.com/simulate/mit/fishbanks/simulation/login.html

William Prothero, University of California, Santa Barbara


In The Fishing Game, students compete with 2 virtual fishing companies to maximize their bank balance by fishing. A population model informs the results of each year's fishing. The game is played with 4 different management scenarios. A modeling tool allows students to predict the outcome of their management and fishing decisions. Answers to pre and post questions, and the results of the game are emailed to the teacher. This game was adapted from Fishbanks, by Dr. Dennis Meadows.

Part of the Starting Point collection. The Starting Point collection includes resources addressing the needs of faculty and graduate students designing, developing, and delivering entry-level undergraduate courses in geoscience.

Starting Point
This resource is referenced here:
Subject: Geoscience:Oceanography:Marine Resources, Biology, Environmental Science:Oceans and Coastal Resources:Fisheries, Environmental Science:Sustainability, Ecosystems:Ecology
Resource Type: Activities, Pedagogic Resources
Special Interest: Data, models, or simulations:Simulations, Complex Systems, Sustainability
Grade Level: High School (9-12), College Lower (13-14), College Upper (15-16), Graduate/Professional
Earth System Topics: Human Dimensions:Resources, Oceans:Biological Oceanography, Biosphere:Ecology
Theme: Teach the Earth:Incorporating Societal Issues:Sustainability, Teach the Earth:Course Topics:Oceanography, Environmental Science, Teach the Earth:Teaching Environments:Intro Geoscience