Why NOT Simulation?
Marc Prensky 2002 Published on World Wide Web

This article deals with the problems of simulating the real world in a computer game. The assumptions, controls, and the output are generally unrealistic and oversimplified. The author advises that trainers who use simulations test them thoroughly against real systems to reduce error and to warn trainees of their limitations.


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Resource Type: Magazine ArticleKeywords: games, game-based learning