Browse Activities
Submitted for the Workshop
There are duplicates on this list. Don't worry about that....A collection of activities that will be developed during the April 2009 workshop.
Pedagogy
- Assessment 6 matches
- Class Response Systems 14 matches
- Context-Rich Problems 54 matches
- Cooperative Learning 79 matches
- Course Design 14 matches
- Demonstrations 35 matches
- In-class Problems 2 matches
- Interactive Lectures 20 matches
- Just in Time Teaching 28 matches
- Lecture 58 matches
- Problem Solving -DONTUSE 76 matches
- Projects 63 matches
- Quantitative Literacy 9 matches
- Quantitative Reasoning 60 matches
- Quantitative Writing 30 matches
- Role Playing 6 matches
- Service Learning 21 matches
- Simulation of Data 16 matches
- Simulations and Games 16 matches
- Spreadsheets Across the Curriculum 6 matches
- Student Research 42 matches
- Teaching Communication 38 matches
- Teaching Geoscience with Literature 3 matches
- Teaching with Cases 14 matches
- Teaching with Data 22 matches
- Writing 38 matches
Results 1 - 10 of 474 matches
Paper Fans and Paper Planes: A classroom PPF example part of Starting Point: Teaching and Learning Economics:Teaching Methods:Classroom Experiments:Examples
This in-class exercise has students create a classroom PPF which is simple to implement in about 15-20 minutes but has lasting impacts and applications.
Paper Fans and Paper Planes: A classroom PPF example part of Pedagogy in Action:Library:Classroom Experiments:Examples
This in-class exercise has students create a classroom PPF which is simple to implement in about 15-20 minutes but has lasting impacts and applications.
Cartel game part of Starting Point: Teaching and Learning Economics:Teaching Methods:Classroom Experiments:Examples
This is a game that puts students in a groups to interact as if they were firms in a cartel. This game will illustrate how oligopoly's are inherently unstable.
Cartel game part of Pedagogy in Action:Library:Classroom Experiments:Examples
This is a game that puts students in a groups to interact as if they were firms in a cartel. This game will illustrate how oligopoly's are inherently unstable.
Aggregate Supply and Demand Selfies: Active Learning with Photo Submission part of Starting Point: Teaching and Learning Economics:Economics at Two-Year Colleges:Activities
In the classroom, students investigate shifts in aggregate supply and demand model. They work in groups to create large scale diagrams. Students submit photos of the impact different events have on the macroeconomy.
Podcast Database part of Starting Point: Teaching and Learning Economics:Economics at Two-Year Colleges:Activities
Penalty Kicks—A Simultaneous Move Zero-Sum Game part of Pedagogy in Action:Library:Classroom Experiments:Examples
Penalty Kicks—A Simultaneous Move Zero-Sum Game is an experiment that illustrates the importance of playing randomized strategies. This experiment is appropriate for undergraduate students who have completed a basic game theory module and can be completed in 15-20 minutes.
Penalty Kicks—A Simultaneous Move Zero-Sum Game part of Starting Point: Teaching and Learning Economics:Teaching Methods:Classroom Experiments:Examples
Penalty Kicks—A Simultaneous Move Zero-Sum Game is an experiment that illustrates the importance of playing randomized strategies. This experiment is appropriate for undergraduate students who have completed a basic game theory module and can be completed in 15-20 minutes.
Marginal Utility Classroom Experiment part of Starting Point: Teaching and Learning Economics:Economics in Two-Year Colleges:Activities
Demonstrating discount rates with a reverse auction of presentation dates part of Starting Point: Teaching and Learning Economics:Teaching Methods:Classroom Experiments:Examples
In this reverse auction of assignment delivery dates, student groups submit their "offers" for taking different dates. The groups complete an exercise using their offers to calculate a simple discount rate for future effort, which can be tied to a discussion of the economics of climate change.
