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Using Clickers to Inductively Construct Economic Concepts part of Teaching Methods:Classroom Response Systems:Examples
This technique reverses the usual order of definitions and examples used in class to one of presenting an example or examples first and then having students "discover" the concept when asked with carefully constructed clicker questions.

Using Clickers to Generate Supply and Demand Curves part of Teaching Methods:Classroom Response Systems:Examples
Use the clickers to generate data for demand and supply curves by asking students to give numerical values for their maximum willingness to pay for something and their minimum willingness to accept for something. Use the data generated to graph both the demand and supply curves.

Airplane Production: A Law of Diminishing Marginal Product Exercise part of Teaching Methods:Classroom Experiments:Examples
Classroom experiment illustrating the law of diminishing marginal productivity through the production of paper airplanes.

Homegrown Demand part of Teaching Methods:Classroom Experiments:Examples
The professor sells an announced number of M&M packets (or other inexpensive good) through an auction to derive a classroom demand schedule. The resulting demand schedule is displayed as a "curve" and facilitates discussion of consumer demand.

Public Goods Experiment part of Teaching Methods:Classroom Experiments:Examples

An Interactive Introduction to Randomized Control Trials part of Teaching Methods:Classroom Experiments:Examples
This activity provides a classroom impact evaluation exercise that serves as an introduction to the primary investigative tool of current Development economics.

Teaching Case: This American Life Episode 391: More is Less, 2009 part of Teaching Methods:Classroom Experiments:Examples
This case study is based on NPR's This American Life Episode 391: More is Less, which originally aired in 2009. The story highlights the role health care providers, patients, and health insurance companies play in driving up the cost of care.

Introduction of Backward Induction Technique Using a Classroom Experiment part of Teaching Methods:Classroom Experiments:Examples
This classroom activity serves as an intuitive introduction to backward induction solutions in an upper level undergraduate game theory course.

Penalty Kicks—A Simultaneous Move Zero-Sum Game part of Teaching Methods:Classroom Experiments:Examples
Penalty Kicks—A Simultaneous Move Zero-Sum Game is an experiment that illustrates the importance of playing randomized strategies. This experiment is appropriate for undergraduate students who have completed a basic game theory module and can be completed in 15-20 minutes.

Learning by Teaching part of Teaching Methods:Classroom Experiments:Examples
In this service learning project, college students work in groups of three to prepare a 55-minute interactive lesson on one of the topics listed on the syllabus and team teach the lesson to students at a local high school.

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