The ComPADRE Collections

Browse Activities


Results 1 - 20 of 67 matches

Mass Balance Model part of Mathematical and Statistical Models:Examples
Students are introduced to the concept of mass balance, flow rates, and equilibrium using an online interactive water bucket model.

CLEAN Selected This activity has been selected for inclusion in the CLEAN collection.
Learn more about this review process.

Virtual Photoelectric Lab part of Teaching with Data Simulations:Examples
This is a virtual lab activity on the photoelectric effect based on a Java applet simulation of the experiment.

Using PhET simulations to replace real equipment in lab – Circuit Construction Kit part of PhET Interactive Science Simulations:Examples
Labs and tutorials that use equipment such as circuits can be modified to use PhET simulations instead. Research shows that substituting the PhET Circuit Construction Kit simulation for real equipment in a variety ...

Writing your own activities - PhET Activity Guidelines part of PhET Interactive Science Simulations:Examples
You can create your own lectures, homework, and labs around any PhET simulation by using the PhET Activity Guidelines . These guidelines will help you create "guided inquiry activities which encourage students to construct their own understanding," which are the most effective way to use PhET simulations.

Using PhET simulations in high school – Open-ended Pendulum Labs part of PhET Interactive Science Simulations:Examples
These labs provide examples of using very open-ended questions to guide students in exploring a simulation and designing their own experiments. These labs can lead to a high level of quantitative thinking about data analysis.

Using PhET simulations in a large lecture class – The Photoelectric Effect part of PhET Interactive Science Simulations:Examples
This activity provides a complete curriculum for teaching the photoelectric effect using the PhET Photoelectric Effect simulation in a large-lecture modern physics course. It includes links to powerpoint slides for two to three 50-minute lectures using Peer Instruction with clickers, and one homework assignment suitable for an online homework system. Research has demonstrated that students in classes using this curriculum have a better understanding of the photoelectric effect than students in classes using traditional instruction supplemented by a computerized tutor.

Waves Through Earth: Interactive Online Mac and PC part of Mathematical and Statistical Models:Examples
Students vary the seismic P and S wave velocity through each of four concentric regions of Earth and match "data" for travel times vs. angular distance around Earth's surface from the source to detector.

Models of the Hydrogen Atom part of Interactive Lectures:Examples
In this interactive lecture, models of the hydrogen atom are explored using an online Java applet. The exploration leads to qualitative and quantitative analysis of energy transitions. -

Rutherford's Model of the Atom part of Interactive Lectures:Examples
Students are asked think-pair-share questions to predict the interaction of alpha particles fired toward the nucleus of an atom. An online applet is used to illustrate the interaction and test students' ideas ...

Modeling emf, Potential Difference, and Internal Resistance part of Interactive Lectures:Examples
Through class discussion and think-pair-share questions, this activity helps students come to understand the difference between emf and potential difference in electrical circuits. These concepts are broached ...

Science on a Skateboard - Applications of Newton's Third Law part of Interactive Lectures:Examples
A think, pair, share activity with Socratic questioning to help students begin to understand rocket propulsion. -

Projectile and Satellite Orbits part of Interactive Lectures:Examples
Gravitation introductory activity with interesting animation. The activity allows the student to revile the connection between the initial speed and the shape of satellite orbit. -

Learning to Think about Gravity II: Aristotle to Einstein part of Interactive Lectures:Examples
The purpose of this exercise is to learn how to think about gravity, learn about scientific methodology, and transition from the Aristotelian to Newtonian to Einsteinian understanding of gravity. -

Measuring voltage and current in a DC circuit part of Interactive Lectures:Examples
These exercises target student misconceptions about how to properly measure voltage and current in simple DC circuits by letting them investigate different meter arrangements without fear of damaging equipment. ...

Motion Concepts: Displacement, velocity, & acceleration graphs part of Interactive Lectures:Examples
These concept test questions target typical student difficulties related to graphs of motion -

The Magic of Optics: Now you see it, now you don't part of Teaching with Interactive Demonstrations:Examples
A magical demonstration where a Pyrex tube vanishes in a beaker of mineral oil. Useful demonstration to introduce to concept of refraction (and/or partial reflection).

Angular Momentum Experiment part of Just in Time Teaching:Examples
After using the historical development of concepts of conserved motion to develop introductory understanding, students are directed to a series of activities to gain a better understanding of momentum, conservation of momenta, angular momentum, and conservation of angular momenta.

Graph Predictions for Position, Velocity and Acceleration part of Just in Time Teaching:Examples
Graphical Just-in-Time-Teaching questions for use before classes in which students explore position, velocity and acceleration graphs.

Conservation of energy of a rollercoaster using high speed video part of Teaching with Data:Examples
A high speed video clip of a roller coaster is used as an example of conservation of mechanical energy. Student use the video to determine whether mechanical energy is conserved while the roller coaster rolls up, and then back down a hil.

Measuring velocity of objects using video clips part of Teaching with Data:Examples
Students learn to determine the velocity of moving objects by doing simple analysis of video clips.