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Computer vs. Traditional (tabletop/card/board) Games  

I'm curious how much folks use computer-based (including smartphones and tablets) games vs. traditional (tabletop/card/board) games. I've been developing computer-based stuff for quite some time, but find myself doing tabletop games/simulations/activities quite a bit as well in recent years. I really like it when I find or come up with ideas that support both; I have a sense that doing both a physical and a computer based game on the same topic might really "round out" the learning. What do folks who are classroom teachers do in terms of their mix of computer-based and tabletop games?

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Originally Posted by Randy Russell


I'm curious how much folks use computer-based (including smartphones and tablets) games vs. traditional (tabletop/card/board) games. I've been developing computer-based stuff for quite some time, but find myself doing tabletop games/simulations/activities quite a bit as well in recent years. I really like it when I find or come up with ideas that support both; I have a sense that doing both a physical and a computer based game on the same topic might really "round out" the learning. What do folks who are classroom teachers do in terms of their mix of computer-based and tabletop games?



What are some of the computer based games you've developed? I'd love to see what you have and see how your tech games can be incorporated along with a non-tech game.

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The availability of iPads and Chromebooks have been game changers! Lack of home access to the internet for some though means there will be a continued need for analog version of games too. I'm wondering how classroom teachers are managing the digital divide issue when it comes to gamification of learning?

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Originally Posted by Randy Russell


I'm curious how much folks use computer-based (including smartphones and tablets) games vs. traditional (tabletop/card/board) games. I've been developing computer-based stuff for quite some time, but find myself doing tabletop games/simulations/activities quite a bit as well in recent years. I really like it when I find or come up with ideas that support both; I have a sense that doing both a physical and a computer based game on the same topic might really "round out" the learning. What do folks who are classroom teachers do in terms of their mix of computer-based and tabletop games?



I haven’t yet done computer based game design with my students. Of the games we play in the classroom, about half are digital and half are paper or person based. I believe there is a social component of the paper & person based games that cannot be learned while looking at a screen.

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Interesting question you pose Rebecca. I looked around for some research on social interactions and digital gaming in the classroom. I found a couple of articles that are interesting, only problem is they are a few years old. I'd like to see more recent ones. Here are the links to the ones I found: https://www.liebertpub.com/doi/abs/10.1089/cpb.2007.9988, https://hal.archives-ouvertes.fr/hal-00697599/document, https://files.eric.ed.gov/fulltext/EJ826060.pdf

Has anyone else seen others?

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Many of the students in my community do not have internet access at home. Do you think having them make an analog game and then convert it to an online game would be useful, or just "busy work".

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Originally Posted by Dieuwertje Kast


Originally Posted by Randy Russell


I'm curious how much folks use computer-based (including smartphones and tablets) games vs. traditional (tabletop/card/board) games. I've been developing computer-based stuff for quite some time, but find myself doing tabletop games/simulations/activities quite a bit as well in recent years. I really like it when I find or come up with ideas that support both; I have a sense that doing both a physical and a computer based game on the same topic might really "round out" the learning. What do folks who are classroom teachers do in terms of their mix of computer-based and tabletop games?



What are some of the computer based games you've developed? I'd love to see what you have and see how your tech games can be incorporated along with a non-tech game.



Computer-based games are online at https://scied.ucar.edu/games
Computer-based simulations and interactives at https://scied.ucar.edu/interactives

Most of my non-computer games aren't quite finished and posted online yet: Drone Mission Simulation game, Model Resolution vs. Computing Time game, Sea Ice & Albedo game

A couple of hands-on games/activities that I often use, but were made by colleagues:
Atmosphere Layers & Greenhouse Effect Model Activity - https://scied.ucar.edu/activity/atmosphere-layers-greenhouse-effect-model-act...
Food Chain Checkers https://www.windows2universe.org/teacher_resources/teach_checkers.html

And a hands-on sort-of-game about computers - Serial vs. Parallel Processing Activity - https://scied.ucar.edu/activity/parallel-processing

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Originally Posted by Rebecca Gilbert


Originally Posted by Randy Russell


I'm curious how much folks use computer-based (including smartphones and tablets) games vs. traditional (tabletop/card/board) games. I've been developing computer-based stuff for quite some time, but find myself doing tabletop games/simulations/activities quite a bit as well in recent years. I really like it when I find or come up with ideas that support both; I have a sense that doing both a physical and a computer based game on the same topic might really "round out" the learning. What do folks who are classroom teachers do in terms of their mix of computer-based and tabletop games?



I haven’t yet done computer based game design with my students. Of the games we play in the classroom, about half are digital and half are paper or person based. I believe there is a social component of the paper & person based games that cannot be learned while looking at a screen.



Very good point! It isn't impossible to include social interaction in computer-based stuff... but generally much more challenging, and may depend on whether the creators of the game built in appropriate features... and it generally seems pretty easy or almost automatic that tabletop games involve social interactions.

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Originally Posted by Pamela Price


Many of the students in my community do not have internet access at home. Do you think having them make an analog game and then convert it to an online game would be useful, or just "busy work".



Most game developers create and test a "paper prototype" of their games... and may go through a few iterations before starting computer development... before they start coding... so it seems your approach would be very useful, in my opinion.

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Hi,
I use both. I don’t know how to make my own digital games, so any digital games that I use are ones that have been developed by others. I have used some though. I have based dice games and a card game on games that others have done before.
Randy, the links that you posted are great! I’m looking forward to looking at them in more detail. Thanks for sharing.
Aida, your educational research links sound interesting. I could only get the third link to work, though.

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I pulled the educational research papers off of a search on scholar.google.com. If you try that I think you'll find more too!

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