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Whose Fault Is It Anyway? part of Pedagogy in Action:Library:Games:Examples
This game has students simulate the propagation of P and S waves after an earthquake and to use the lag between these to determine where in the simulation the earthquake occurred.

Rock/Mineral Scavenger Hunt part of Pedagogy in Action:Library:Games:Examples
Take students into the field and give each team a list of rocks or mineral types you want found and brought back within the time limit.

Virtual Oil Well Game part of Pedagogy in Action:Library:Games:Examples
This strategy game has players prospect for oil using seismic profiles on limited budgets.

Welcome to Planet Oit! part of Pedagogy in Action:Library:Games:Examples
This is an online adventure game in which players prospect for minerals on a virtual geologically realistic world.

Allosaur Survival Game part of Pedagogy in Action:Library:Games:Examples
In this online computer game, players must figure out how to keep an Allosaurus from starving or being eaten until it grows to adulthood.

Wheel of... Geology! part of Pedagogy in Action:Library:Games:Examples
This quiz game is intended to help students review for an upcoming exam. Topics of questions are randomly determined by spinning a wheel. Teams answer questions using electronic CPS handhelds.

An Interactive Game Approach to Learning in Historical Geology and Paleontology part of Pedagogy in Action:Library:Games:Examples
The instructor uses a series of games to help students identify and answer questions about fossils. The game grows more complex over time as the instructors add rules and phyla to identify.

GPS Treasure Hunt part of Pedagogy in Action:Library:Games:Examples
Students are divided into teams, each of which is given a list of instructions and a GPS unit, and sent to find certain locations. At each stop, they identify a particular building stone or a plant.

Correlation Guessing Game part of Pedagogy in Action:Library:Games:Examples
In this game activity, students match correlation values with plots generated by the applet. Competition in this game setting encourages students to become more involved in the classroom and attainment of learning objectives.

Game-Based Learning part of Pedagogy in Action:Library:Games
Game-Based Learning uses competitive exercises, either pitting the students against each other or getting them to challenge themselves in order to motivate them to learn better.

Traditional NADS Scum Run part of Pedagogy in Action:Library:Games:Examples
This exercise consists of a relay race in which students must identify specimens or answer questions at various stations.

Transaction Analysis Tic-Tac-Toe part of Pedagogy in Action:Library:Games:Examples
Drill and practice transaction analysis by playing tic-tac-toe.

Accounting Basics - Cribbingo part of Pedagogy in Action:Library:Games:Examples
Help students grasp accounting basics, the language of business, by playing Cribbingo.

Microbiology in Jeopardy part of Pedagogy in Action:Library:Games:Examples
This group learning activity involves students in an engaging review of concepts of microbiology. The review is set up as a power point presentation in the style of the "Jeopardy" gameshow where students groups compete against each other to answer review questions.

Computer Fraud Word Search part of Pedagogy in Action:Library:Games:Examples
Identification of computer frauds as a computer attack, social engineering, or malware.

Processing Integrity Challenge part of Pedagogy in Action:Library:Games:Examples
The Processing Integrity Challenge makes use of game theory to help students learn how to determine relevant application controls for accounting systems to ensure processing integrity is achieved. It specifically addresses source data, data entry, processing, and output controls. The playing format is an adaptation of the television game show, Jeopardy, which is a novel way to reinforce concepts and provide immediate feedback to confirm students' knowledge.

An Experiential Pedagogy for Sustainability Ethics: The Externalities Game part of Pedagogy in Action:Library:Games:Examples
The Externalities Game is a non-cooperative game that teaches students about the concept of environmental externalities and allows them to directly experience the moral dimensions of collective action problems. It has been particularly effective for teaching students about the moral aspects of the climate change. Grades are used to create the tension between earning individual grade points at the expense of group benefit. This is part of a research project funded by the National Science Foundation.

Computer Fraud Challenge part of Pedagogy in Action:Library:Games:Examples
The Computer Fraud Challenge is based on the television show Hollywood Squares. The activity illustrates a variety of hacking and social engineering techniques that compromise confidential information, as well as malware that harms computers.

The AIS Transaction Cycles Game part of Pedagogy in Action:Library:Games:Examples
The AIS Transaction Cycles Game is designed to provide drill and practice or review of the elements that comprise the Revenue, Expenditure, Production, Human Resources, and Financing/Investing cycles. The game is a PowerPoint version of Connect 4.

The Fund Identification Challenge part of Pedagogy in Action:Library:Games:Examples

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