Melinda Huff --Discussion http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#discussion Mel- How have you ... http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2431 Cathy Manduca 1208876400 http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2431 Hi Mel,<br /> I ... http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2434 I think there are a lot of puzzle or "treasure hunt "mapping" online games out there for geology and environmental science students. Check out my pal Steve Reynolds site:

http://reynolds.asu.edu/

Most of his pieces are thoughtful puzzle style simulations made into games through the use of questions posed to students. There are many kinds of games - and often we (me) can mistake a simulator for a game, although these distinctions are now blurring. So - "the Sims" is a game but a program that simulates simple shear on a cylinder is a simulator. Alan Levine in this group made a cool game that pitted two teams of students against each other using an "ideal gas behavior" virtual apparatus (a simulator). It turned into a game when each team was given control over the device but had very different final states to achieve.]]>
Mike Kelly 1208877600 http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2434
Cathy - I have been ... http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2439 1. I interject questions in my powerpoint lectures to see how well students are comprehending the material that I'm presenting. Rather than just have a few students always answer the questions, this way I reach everyone. And, in turn, the students get quick feedback for themselves (for those that care) about how well they are processing the information. I generally don't have very many definitions as exam questions. I like to ask application questions (which my students hate), but I know they understand it well if they can take that definition and apply it to answer a question. I use the clickers to help students learn how to process the questions. I'm trying to take them to that next level of learning rather than just regergitating information. I think the clickers help with that because they see the question and try it out, then we discuss the options after everyone has voted.

2. I use the system for review for exams. I present the questions to them, and then discuss why each answer is write/wrong. I do both multiple choise and short answer (for the math and chemistry questions).

3. I use it for exams. Basically it works as an electronic scan tron, but I give students (on a post-it note) their grade when they turn in their exam (excluding the short answer portion).

I get very positive feedback from the system, and we are looking into using this for all science faculty for the fall, then potentially expanding campus wide. One other faculty here also uses it. I have not explored the group game option in it yet. I was planning to play around with it this summer, especially in light of this class.]]>
Mel Huff 1208878500 http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2439
Hi Melinda ---<br ... http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2444 I am like you, interested in some s[ecific applications, but not much experience. Sam]]> Sam Swanson 1208879220 http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2444 Glad to hear that ... http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2445 Mel Huff 1208879280 http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2445 Mel-<br /> Jim ... http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2464 Jim Myers is a clicker expert in my mind- so be sure to chat with him. He uses them to structure the blocks of time in his class and as a way of managing the class/doing just in time instruction (in addition to a variety of other things). So one thing we could talk/think about is how clickers can be used to transform data analysis activities into games in large classes -- I'm thinking that these are group activities with either competitive or collaborative goals and the clickers are used as a way of either competing or promoting sharing of info at particular points in the class. Not a well formed idea yet.
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Cathy Manduca 1208881800 http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2464
I'd think tapping ... http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2465
Maybe there can be a Google earth that slides back through time, with contents moving, etc.]]>
Alan Levine 1208881980 http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2465
With regard to ... http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2468
http://edgcm.columbia.edu/

It's simulation software rather than a game per se, but I thought I should mention it.
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John Knox 1208882340 http://serc.carleton.edu/NAGTWorkshops/games/workshop08/huff.html#post2468