The Fishing Game

William Prothero, University of California, Santa Barbara

In The Fishing Game, students compete with 2 virtual fishing companies to maximize their bank balance by fishing. A population model informs the results of each year's fishing. The game is played with 4 different management scenarios. A modeling tool allows students to predict the outcome of their management and fishing decisions. Answers to pre and post questions, and the results of the game are emailed to the teacher. This game was adapted from Fishbanks, by Dr. Dennis Meadows.

Part of the Starting Point collection. The Starting Point collection includes resources addressing the needs of faculty and graduate students designing, developing, and delivering entry-level undergraduate courses in geoscience.

Starting Point
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Subject: Biology, Environmental Science:Oceans and Coastal Resources:Fisheries, Environmental Science:Ecosystems:Ecology, Geoscience:Oceanography:Marine Resources, Environmental Science:Sustainability
Resource Type: Pedagogic Resources, Activities
Special Interest: Data, models, or simulations:Simulations, Complex Systems, Sustainability
Grade Level: High School (9-12), College Upper (15-16), College Lower (13-14), Graduate/Professional
Theme: Teach the Earth:Incorporating Societal Issues:Sustainability, Teach the Earth:Teaching Environments:Intro Geoscience, Teach the Earth:Course Topics:Environmental Science, Oceanography
Environmental Policy: Global Policy, Environmental Economics
Earth System Topics: Human Dimensions:Resources, Biosphere:Ecology, Oceans:Biological Oceanography
Topics: Human Dimensions/Resources, Biosphere