William Prothero, University of California, Santa Barbara
In The Fishing Game, students compete with 2 virtual fishing companies to maximize their bank balance by fishing. A population model informs the results of each year's fishing. The game is played with 4 different management scenarios. A modeling tool allows students to predict the outcome of their management and fishing decisions. Answers to pre and post questions, and the results of the game are emailed to the teacher. This game was adapted from Fishbanks, by Dr. Dennis Meadows.
Part of the Starting Point collection. The Starting Point collection includes resources addressing the needs of faculty and graduate students designing, developing, and delivering entry-level undergraduate courses in geoscience.