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Research on Learning
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Animation: Can It Facilitate? part of SERC Print Resource Collection
(no title provided) part of SERC Print Resource Collection
This article presents the software, A Virtual Journey within the Rock Cycle, which was developed as a microworld game meant to enhance students' ability to perceive the rock cycle in terms of a ...
Software for Assisting High School Students in the Spatial Perception of Geological Structures part of SERC Print Resource Collection
This paper investigates students' spatial perception of three-dimensional geological structures. Software was developed to assist students in developing the spatial skills needed for such perception. ...
Development and Evaluation of Where are We?: Map-skills Software and Curriculum part of SERC Print Resource Collection
Improvements in the instructional materials used in the prototype version of the Where are We program were accomplished through formative evaluation. These improvements include replacement of ...
An Interactive Multimedia Tool for Helping Students to Translate from Maps to Reality and Vice Versa part of SERC Print Resource Collection
This article outlines the rationale and implementation of the early phases of the Where are We? map utilization program. This program uses multimedia technology to help students understand how 2-D ...
Scale and Detail in the Cognition of Geographic Information part of SERC Print Resource Collection
Cognitive Models of Dynamic Geographic Phenomena and their Representations part of SERC Print Resource Collection
Multiple Modalities and Multiple Frames of Reference for Spatial Knowledge part of SERC Print Resource Collection
Spatial Schemas in Depictions part of SERC Print Resource Collection
Depictions, such as maps, that portray visible things are ancient whereas graphics, such as charts and diagrams, that portray things that are inherently not visible, are relatively modern inventions. ...
CILT Visualization and Modeling website part of SERC Print Resource Collection
CILT is the Center for Innovative Learning Technologies an NSF-funded center created to develop and study technological solutions of problems in K-14 science, mathematics, engineering, and technology ...