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How People Learn: Brain, Mind, Experience, and School part of SERC Print Resource Collection
This summary of educational research stresses that students of all ages 1) come to school with preconceptions about the subjects they are learning that, if not engaged, will interfere with learning, ...

Research on Learning: Cognitive Domain:Misconceptions/barriers to learning, Ways Of Learning, Cognitive Domain

Keeping our focus: a perspective on distance learning and the large introductory science class part of SERC Print Resource Collection
This article reviews the overall trends in science teaching practices and identifies areas where use of computers in a traditional class setting can make positive contributions and other areas where ...

Research on Learning: Instructional Design:Use of Technology

Geomorphology and the World Wide Web part of SERC Print Resource Collection
This paper examines the possibilities and risks involved in using technology and the World Wide Web to improve the teaching of geomorphology. It also addresses the potential of the web as a research ...

Research on Learning: Geoscience Expertise, Instructional Design:Use of Technology
Subject: Geoscience:Geology:Geomorphology

Earthquakes Online part of SERC Print Resource Collection
This article examines the use of technology to augment science education at the middle and high school levels. Earthquake data was downloaded from the internet on a daily basis, plotted and tracked ...

Research on Learning: Geoscience Expertise, Instructional Design:Use of Technology

Taxonomy of Educational Objectives Handbook I: The Cognitive Domain. part of SERC Print Resource Collection
This was the first attempt to classify learning behaviors and provide concrete measures for identifying different levels of learning. The cognitive domain consists of 6 levels: knowledge, ...

Research on Learning: Cognitive Domain:Metacognition, Ways Of Learning, Cognitive Domain:Cognitive Development:Bloom's Taxonomy
Subject: Education

Animation: Can It Facilitate? part of SERC Print Resource Collection

Research on Learning: Instructional Design:Use of Technology, Ways Of Learning:Visual Learning
Subject: Education

part of SERC Print Resource Collection
This article presents the software, A Virtual Journey within the Rock Cycle, which was developed as a microworld game meant to enhance students' ability to perceive the rock cycle in terms of a ...

Research on Learning: Instructional Design:Use of Technology, Geoscience Expertise:Complex Systems, Cognitive Domain

Software for Assisting High School Students in the Spatial Perception of Geological Structures part of SERC Print Resource Collection
This paper investigates students' spatial perception of three-dimensional geological structures. Software was developed to assist students in developing the spatial skills needed for such perception. ...

Research on Learning: Instructional Design:Use of Technology, Geoscience Expertise:Structural Analysis , Ways Of Learning:Visual Learning, Spatial Intelligence

Development and Evaluation of Where are We?: Map-skills Software and Curriculum part of SERC Print Resource Collection
Improvements in the instructional materials used in the prototype version of the Where are We program were accomplished through formative evaluation. These improvements include replacement of ...

Research on Learning: Instructional Design, Ways Of Learning, Assessment:Classroom Methods, Spatial Intelligence:Maps, Cognitive Domain:Misconceptions/barriers to learning

An Interactive Multimedia Tool for Helping Students to Translate from Maps to Reality and Vice Versa part of SERC Print Resource Collection
This article outlines the rationale and implementation of the early phases of the Where are We? map utilization program. This program uses multimedia technology to help students understand how 2-D ...

Research on Learning: Ways Of Learning:Visual Learning, Spatial Intelligence:3D, Instructional Design:Use of Technology, Spatial Intelligence:Maps, Spatial Intelligence


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