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Homegrown Demand part of Teaching Methods:Classroom Experiments:Examples
The professor sells an announced number of M&M packets (or other inexpensive good) through an auction to derive a classroom demand schedule. The resulting demand schedule is displayed as a "curve" and facilitates discussion of consumer demand.

Public Goods Experiment part of Teaching Methods:Classroom Experiments:Examples

Energy and the Environment part of Teaching Methods:Classroom Experiments:Examples
This experiment illustrates how seemingly harmless individual actions can, when taken collectively, develop into larger costs to society.

Learning by Teaching part of Teaching Methods:Classroom Experiments:Examples
In this service learning project, college students work in groups of three to prepare a 55-minute interactive lesson on one of the topics listed on the syllabus and team teach the lesson to students at a local high school.

Foreign Exchange Rates: Solidifying a Student's Grasp of Supply and Demand part of Teaching Methods:Classroom Experiments:Examples
In this assignment, students think about four events that would affect a country's exchange rate. Without actually drawing a supply and demand diagram, students say what direction, if at all, each curve would shift–and whether the currency would appreciate or depreciate as a result.

Teaching Case: Scissors and Shears part of Teaching Methods:Teaching with the Case Method:Examples
This case is the transcript of the 1962 Congressional Testimony of BC Deuschle, President of the Scissors, Shears and Manicure Implement Manufacturers' Association, with regard to the Trade Expansion Act of ...

An Interactive Introduction to Randomized Control Trials part of Teaching Methods:Classroom Experiments:Examples
This activity provides a classroom impact evaluation exercise that serves as an introduction to the primary investigative tool of current Development economics.

Introduction of Backward Induction Technique Using a Classroom Experiment part of Teaching Methods:Classroom Experiments:Examples
This classroom activity serves as an intuitive introduction to backward induction solutions in an upper level undergraduate game theory course.

Select-A-City for Demographic and Economic Opportunities, Using an Online Database part of Teaching Methods:Context-Rich Problems:Examples
This activity asks students to review the demographic and lifestyle statistics available at ERsys.com, and determine which city or location would provide the best consumer market opportunity for the given problem.

Using PRIZM Look-up to Identify Consumer Markets part of Teaching Methods:Context-Rich Problems:Examples
This activity demonstrates geo-demographic consumer segment lifestyle consumption patterns. The information available on the site is relevant to segmentation and targeting strategies used by marketers.