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Research on Learning

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Animation: Can It Facilitate? part of SERC Print Resource Collection
Barbara Tversky, Julie Morrison, Mireille Betrancourt

Research on Learning: Instructional Design:Use of Technology, Ways Of Learning:Visual Learning

The use of information technology to enhance learning in geological field trips part of SERC Print Resource Collection
Jonny Hesthammer, Haakon Fossen, MIchael Sautter, Bjorn Saether, Stale Emil Johansen
Students prepared for a field trip using a field simulator, which provided them with a variety of 3-D visualizations of the area and incorporated different kinds of geologic information (including ...

Research on Learning: Ways Of Learning:In the Field, Instructional Design:Use of Technology, Ways Of Learning:Visual Learning

Ten Things We Know About Learning and Their Implications for Geoscience Education part of SERC Print Resource Collection
J. Michael, H.I. Modell
Learning and memory have been issues of central concern to psychology since the late 19th century. Over the past 40 years the development of cognitive science has greatly accelerated the pace of ...

Research on Learning: Ways Of Learning:Cooperative Learning, Instructional Design:Scaffolding, Ways Of Learning:Active/Kinesthetic/Experiential, Instructional Design:Constructivism, Ways Of Learning:Verbal, Cognitive Domain:How information is organized:Mental models, Cognitive Domain:Misconceptions/barriers to learning, Ways Of Learning:Visual Learning, Affective Domain:Learning Environments, Cognitive Domain:Knowledge Transfer

Fieldwork in a digital world part of SERC Print Resource Collection
J. E. Dobson

Research on Learning: Instructional Design:Use of Technology, Ways Of Learning:In the Field, Visual Learning

The use of computer games as an educational tool: identification of appropriate game types and elements part of SERC Print Resource Collection
A. Amory, K. Naicker, J. Vincent, C. Adams
The authors had students play three different kinds of games: an educational simulation game, a strategy game, a narrative-driven adventure game, and a first-person shooter. Students preferred the ...

Research on Learning: Instructional Design:Use of Technology, Ways Of Learning:Visual Learning

Prospects for Scientific Visualization as an Educational Technology part of SERC Print Resource Collection
D. N. Gordin, R. D. Pea
Scientific visualization has the potential to make science education more accessible and to provide a means for authentic scientific inquiry. The role of scientific visualization within science is ...

Research on Learning: Instructional Design:Use of Technology, Ways Of Learning:Visual Learning

Multimedia Instruction: Lessons from Evaluation of a Theory-base Design part of SERC Print Resource Collection
M. Hegarty, J. Quilici, N. H. Narayanan, S. Holmquist, R. Moreno
This paper describes a theoretical model for stages in the cognitive comprehension of a machine from diagrams and accompanying text. From this model, the article discusses the process of designing ...

Research on Learning: Ways Of Learning:Visual Learning, Instructional Design:Use of Technology, Cognitive Domain

Multimedia Instruction: Lessons from Evaluation of a Theory-based Design part of SERC Print Resource Collection
M. Hegarty, J. Quilici, N. H. Narayanan, S. Holmquist, R. Moreno
This article discusses three experiments implemented to evaluate hypermedia and multimedia manuals. It was found that unique characteristics of hypermedia do not provide a significant comprehension ...

Research on Learning: Instructional Design:Use of Technology, Ways Of Learning:Visual Learning

On Designing Comprehensible Interactive Hypermedia Manuals part of SERC Print Resource Collection
N. H. Narayanan, M. Hegarty
This project explores the use of multimedia for the specific application of developing instructional hypermedia manuals that explain how machines work. This paper describes a theoretical model for ...

Research on Learning: Instructional Design:Use of Technology, Ways Of Learning:Visual Learning

Comprehension of Graphics part of SERC Print Resource Collection
W. Schnotz, R. W. Kulhavy

Research on Learning: Instructional Design:Use of Technology, Ways Of Learning:Visual Learning

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