so you don't feel left out--

Your expeience with daughter points to a different kind of collaboration -- not so much a game as motivation to be part of a group using/building something together to learn. Similar to the motivations we use in SERC projects to get faculty to contribute. I wonder if we can learn something from game motivations that are applicable. One possibility is that we could think about contribution as a game and clarify the goals/rewards in ways that would movtivate participation.

WRT roleplaying/sterotype threat -- I still feel threatened, so maybe I'm not a good role player. I wonder if there is a whole group of students that is not comfortable with role playing. I can see where this discomfort has impacted my ability to learn languages, to participate in any kind of role-playing learning activity, and to explore in places where I'm not comfortable/confident with the culture (virtual or real) I'm not bad on stage -- so it isn't acting--its the ambiguity of who I am -- me or the role player and something about comfort in role playing situations that are more ambiguous than acting. Maybe helping people get over this with games would have helped me in a whole host of activites.